Reactions on Gather

WEB APP · CORE PRODUCT

OVERVIEW

Redesigned Gather's reaction experience to encourage and increase engagement

in meetings and conversations.

ROLE

Responsible for research and design leadership of the feature. Prototyped

interactions and worked closely with engineering to execute the details.

Team

In collaboration with Gaby Chan

TIMELINE

Aug 2022 - Sep 2022

Launched in September

New and improved emote hotbar

With a 1-click emote bar, users can effortlessly wave, cheer,

or thumbs up their teammate when the moment calls for it.

01

Hover

Ready to explode with emotion

02

Spam

A release of high energy emotion

03

Raise Hand

Persistent and unmistakable from the rest

PROBLEM & APPROACH

How can we increase engagement & feedback in meetings?

Why is this important?

A team that is actively listening, supporting one another, and making

team decisions will not only lead to better employee retention, team

synergy, and camaraderie but better work outcomes.

We believe the reaction feature can help promote this in meetings.

But only 10% of Gather users emote

OUR HYPOTHESIS

Users are missing the moment to emote

Sending an emote was not top of mind or was tedious due to the

emote menu selection interaction. Preset emote options were

difficult to switch in the moment.

Users didn’t feel the impact of emotes

It was difficult to see emotes shared in larger meetings,

especially in screen share mode.

Defining the scope and direction 📝

High-level Goals

Help users instantly send the appropriate emote that

reflects what they are feeling in the moment.

Present shared emotes clearly to the speaker and audience

in all viewing modes.

Opportunities & Considerations

How can we motivate others to send emotes and create a

cascading effect of participation?

Considering the work environment, how can we bring fun

and energy to meetings without being distracting?

FEATURE AUDIT

Dissecting the emote menu 🔍

Legacy emote menu design

In Q1 of 2022, the design team overhauled the navigation system,

creating one single toolbar to house user controls and functions.

While most functions were redesigned, the emote menu remained

untouched and dropped into the new toolbar until this dedicated

project came along.

What wasn’t working?

Didn’t enable spontaneous reactions

The emote menu was hidden unless hovered which reduced

overall awareness and usage. Sending an emote through the

menu took 3 steps due to the hover pop-up menu interaction.

Raise Hand was not like the rest

Raise Hand was a persistent emote while the rest were

temporary. This emote behaved differently but looked like the

rest. Clicking the X button to lower their hand wasn't clear.

Offered a limited range of emotions

With only 5 emote slots, users couldn’t practically express a wide

range of emotions in a conversation. Sending an emote not on

the preset list required overriding a preexisting one.

Where were emotes shared? 📥

On video tile

Emotes were displayed on the user’s video under their name tag

Emotes could be easy to miss as they are spread across the

screen around lot of visual distractions

In larger groups, user videos were hidden in the carousel

resulting in no visibility of shared emotes or raised hands

On map

Emotes were displayed above the user’s avatar on the map

Easy to see everyone’s reactions at a quick glance but could

be hard to see who is emoting if crowded with avatars

Most meeting conversations were not held in this mode, but

rather in meeting or screen share mode

Design proposal

Sending reactions 💬

Changing the form factor

With the launch of the new navigation system, the full length toolbar

opened up more options for the design of the emote menu.

However, my early design ideas led to variations of same old pop-up

style emote menus. I felt I wasn't addressing the desire for a 1-click

emoting experience. I then started to explore a form that fit into the

toolbar itself and the rest was history.

ORIGINAL

Pop-up Menu

Hidden and required 3 steps to send an emote

Not as scalable and blocked some of the canvas

Can only send one emote at a time as menu closes after

each emote is sent

UPDATED

Hotbar Drawer

Share favorite emotes in 1 click

Menu is open by default to encourage emoting but can be

collapsed if desired

Enables emote spamming similar to the hotkey function

Displaying reactions 👀

Proposing the Reaction Feed

The existing emote placements work for certain use cases, but for not

larger group meetings. In this case, shared emotes are scattered and

possibly hidden from everyone’s view.

I proposed adding a localized visual feed of all emotes shared during a

conversation and ideated a bunch of concepts.

DOWN-SELECTION CRITERIA

Must easily recognize who sent the emote; Display name

was more recognizable than avatar or initials

Must be able to display multiple emotes at a time to enable

button spamming and show emphasized emotion

Must be easily scannable; Stacking vertically was easier to

read at a fast pace

FINAL DESIGN

I landed on reusing the user video name tag design as it mirrored what

users are used to seeing on the platform, kept the design components

consistent, and saved development time.

I chose to display up to 4 user’s emotes at a time as it felt like an easy

amount to scan and has a small footprint on screen.

Finding the Reaction Feed a home

Explored many different placements for the reaction feed on the

screen and tested them in the different viewing modes.

I opted for anchoring the feed in the left bottom corner of the screen as

this area was free from any existing UI and avoided blocking screen

share presentations and user videos.

Feed Architecture & Prioritization

To bring more visibility to raised hands, I added persistent visual

indicators on the video tiles and participants list, as well as moved up

the position of their video in the carousel list. The reaction feed

features the raised hand emoji temporarily like a normal emote.

Raised Hands – Meeting View

DETAILS & REFINEMENT

Making reactions feel sleek & magical.. ✨

Outlining the components

Working off the new Gather navigation design patterns, I designed the

components, states, and visual indicators.

OUTCOMES & ITERATION

After launch, we saw a 50% increase in users emoting 🔥

Looking at 8 months of data -

15%

of all users emote

Up from 10% from the old emote design. Shows an increase in

awareness and interest in emoting during conversations.

~800k

emotes every week

The number of emotes shared every week jumped from 200k to

800k on average. The visibility and spammability must of made

emoting addicting.

Both input methods outperform old model

Emote bar usage skyrocketed with no drop off in keyboard input

usage. Even though keyboard shortcut indicators were removed,

keyboard input usage for emotes only increased.

Tweaking Community Reactions (CR)

😐 11%

of emoters experience a CR

This was lower than expected which may point to a

discoverability issue

We realized it was much easier to hit the threshold to trigger the

Community Reaction effects in smaller group conversations compared

to larger meetings.

In April 2023, we made adjustments and the number of emoters

experiencing a CR increased to 23%.

Demand for more emote slots

We received great interest from the community and within our own

company to increase the number of emote slots available. Users

wanted more options loaded into their hotbar to react with!

So we increased the number of slots from 5 → 7

© 2024 Laura Cisneros

lc.sch22@gmail.com

A new place to view reactions

Catch all shared emotes in the new designated

reaction feed and trigger a Community Reaction

when multiple users share the same emote 🎉 ️.

Raise your hand

Participate more in meetings and never miss a raised hand

with the improved raise hand feature.